![]() ![]() The legend on the left side explains what the colors mean, and how many files of a certain type there are in the project. Every branch represents a folder in the project (with the folder name being shown as text). A file getting zapped represents a change to that file. Here’s a visualization of all the file changes made during development.Įvery dot represents a file in the project. ![]() It can be anything from a single number being changed in the code to the addition of hundreds of new sound files in one go) Total project folder (this includes Unity cache files etc):īuild duration (all supported platforms together): ~20 minutes (incremental build a clean build would take 1-2 hours)Ĭommits: 13,778 (a “commit” is a change to the game, like for example the addition of a new feature or a bug fix. We’ve been working on this for almost 7 years now, so here’s a bunch of numbers about Parkitect! ProjectĪsset folder (the actual “content” of the game): Parkitect v1.0 - v1.I always find statistics posts about projects interesting… PARKITECT DOWNLOAD ARCHIVEParkitect: Taste of Adventure v1.5 - v1.5d Fixed Filesįile Archive - External Link - Can return a false AV Positive! File = Clean! Parkitect: Taste of Adventure v1.5g Fixed Files
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